MR. DO! RUN RUN Typed by MYSTIC FLIGHT on the ST. Edited by PARASITE. GAMEPLAY You must control Mr. Do! as he runs and runs around each level where he is attacked by monsters. His only weapon is his trusty crystal ball which re-bounds off any solid object such as walls or logs. Once the ball has been used the fire power can only be restored by the collection of dots, cherries, apples, lemons or pineapples. Wherever he goes, Mr. Do! leaves a trail behind him which is indicated in the game by a line. Occasionally in his travels Mr. Do! will cross over his own tracks and consequently the lines which indicate his trail will surround an area. When this happens all dots and fruit inside the area will change into more valuable fruit and a higher score will be obtained when the dots and fruit are collected. This enables Mr. Do! to re-charge his firepower more rapidly. Occasionally, in a metamorphic display, the monsters transform into faster and more ferocious creatures. Fortunately for Mr. Do! after 15 seconds the monsters return to their original shape. But during that period Mr. Do! must move very fast indeed. Monsters are bad enough, but at least all they do is walk around the screen, but snakes are a different kettle of fish altogether because they can turn into fireballs which chase Mr. Do! and are totally invulnerable to his crystal ball. The odds are against Mr. Do! but at least he has the potential for ingenuity. It is up to you how much potential he uses. For example, monsters can also be killed by rolling logs down on them and it he keeps crossing his own tracks he will be able to replenish his firepower more easily. To complete each screen, Mr. Do! must destroy all the monsters or collect all the dots. Each screen is made up of several levels of varying height. Mr. Do! can use this to his advantage but it can also work against him. If he throws his crystal ball from the top level it will pass over the heads of monsters on lower levels bouncing off the far wall and returning to him. If they are on the same level, however, the ball will destroy the first monster it meets. Mr. Do! does have an advantage over many of the monsters. He can travel up and down the slopes linking the levels much more quickly than some of the monsters. The advantage gained might well give Mr. Do! all the seconds he needs. SPECIAL BONUS ITEMS Every time Mr. Do! crosses his own tracks and consequently creates an area of dots and fruit surrounded by his trail, there is a possibility that Mr. Do! will be able to take the first step into earning a bonus. Occasionally appearing in one of these newly formed areas will be an icon within which will be one of the 5 letters which make up the word EXTRA. This letter will continuously change to one of the other 4 letters. When Mr. Do! moves over the icon, a bonus monster surrounded by guards will appear. Once the monster is killed, Mr. Do! will have collected the letter shown when he first stepped on the icon. Once Mr. Do! has collected all 5 letters, he will gain an extra life. There is another way Mr. Do! can produce the word EXTRA and gain an extra life. Every time he scores 10,000 points, a bonus monster will appear. Upon killing this monster he will earn one of the important letters. But this time what the letter is will be random and Mr. Do! will have to rely on lady luck to gain the word quickly this way. On other occasions when our hero's trail surround an area, a diamond will sometimes appear. If Mr. Do! can collect this jewel before it vanishes he will be transported to a new level. SCORING Fruit and dots in order Number needed for Points of value new crystal ball ----------------------- ------------------- ------- Dots 12 10 Cherry 10 20 Apples 8 40 Lemons 6 80 Pineapples 4 100 Number of times crystal ball Points bounces before hitting monster ------------------------------ ------- No bounce 500 1 bounce 1,000 2 bounces 1,500 3 bounces 2,000 4 bounces 2,500 More than 5 bounces 3,000 Number of Monsters destroyed by log Point ----------------------------------- ----- 1 1,000 2 1,500 3 2,000 4 2,500 More than 5 3,000 End.